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Tag: logo

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Languages for Learning

Gary Stager Jul 1, 2023 Tagged with 3D printing, CAD, cs, cs4all, electronics, embroidery, game design, logo, Lynx, makecode, making, micro:bit, microbit, robotics, scratch, snap!, Turtle Art, turtle geometry, turtle graphics, Wolfram Language

As recommended and used at Constructing Modern Knowledge Language Use URL Turtle Art 2D art and Logo geometry – also exports SVG files. Great first programming adventure. turtleart.org Scratch Animation, game design, collaboration, simple coding. Also controls micro:bits & LEGO. …

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professional learning, resources

New programming environments for learning (2020 –)

Gary Stager Mar 10, 2021 Tagged with brian harvey, Brian Silverman, coding, constructionism, cs4all, educational computing, Jens Monig, logo, makecode, micro:bit, microblocks, programming, snap!, Snap4Arduino, Turtleart

Despite the debilitating chaos of the COVID-19 pandemic, exciting progress was made in producing new programming environments for learners. The following is a round-up the latest news, opportunities, and learning environments for you and your students.

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getting started, projects, resources

Getting Started with ArtLogo

Gary Stager Mar 10, 2021 Tagged with Art Logo, cs, doding, language, logo, Procedures, Variables, Words and lists

ArtLogo is a browser-based no frills version of the Logo programming language created by Brian Silverman, creator of Turtle Art and countless other Logo dialects over the past forty years.

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professional learning, resources, video, webinar

Gary Stager’s Approach to Teaching Programming Masterclass Video & Resources

Gary Stager Jun 21, 2020 Tagged with coding, computing, constructionism, Cynthia solomon, edtech, gary stager, logo, Lynx, mathematics education, pbl, programming, project-based learning, school reform, scratch, seymour papert, snap!, Turtle Art

On June 18th, Dr. Gary Stager led an online masterclass, “Gary Stager’s Approach to Teaching Programming.” Below is video of the masterclass and resources related to the session. Articles mentioned during the masterclass What’s Your Hurry? A Modest Proposal (using …

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articles, getting started, Invent to Learn Guides, professional learning, projects, recommendations, resources, reviews

Program your Own Gameboy!

Gary Stager Nov 14, 2019 Tagged with block programming, coding, constructionism, csweek, Cynthia solomon, DIY, electronics, engineering, game design, gaming, hour of code, invent to learn, logo, makecode, maker movement, physical computing, programming, robotics, seymour papert, STEAM, STEM

In 1971, Seymour Papert and Cynthia Solomon authored a prescient paper, Twenty Things to Do with a Computer. The ways in which my friends suggested using computers as intellectual laboratories and vehicles for self expression remain sadly elusive in too …

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articles, Invent to Learn Guides, projects, resources

Graphing Linear Equations in Snap!

Gary Stager Nov 6, 2019 Tagged with algebra, beauty and joy of computing, bjc, bjcnyc, code.org, coding, computational thinking, computer science, cs4all, gary stager, hour of code, logo, math, mathematics education, programming, scratch, snap!

  Snap! is a block based language created by the University of California at Berkeley and used in their first year computer science courses, as well as the high school AP Computer Science Principles Beauty and Joy of Computing curriculum. …

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ISTE Celebrates the Father of EdTech – Seymour Papert’s Legacy and Powerful Ideas

Gary Stager Apr 19, 2018 Tagged with constructionism, ISTE, logo, seymour papert

Dr. Gary Stager will lead the presentation, “ISTE Celebrates the Father of EdTech – Seymour Papert’s Legacy and Powerful Ideas,” at his 31st ISTE/NECC Conference as a presenter.  

articles, resources

Logo Exchange Archives – A Digital Treasure

Gary Stager Dec 5, 2016 Tagged with coding, computer science week, constructionism, dennis harper, gary stager, hour of code, logo, Logo Exchange, microwords, Papert, programming, robotics, scratch, seymour papert, Tom Lough

I humbly share with you the digital archives of one of the longest-running journals in the history of computing in schools, Logo Exchange.

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Invent to Learn Guides, resources

The Invent To Learn Guide to Block Programming

Gary Stager May 4, 2015 Tagged with App Inventor, beetle blocks, Blockly, brian harvey, computer programming, computer science, computers in the classroom, constructionism, edtech, eric rosenbaum, ict in education, logo, Mitchel Resnick, Pocket Code, scratch, Scratch Jr., seymour papert, snap!, Tickle, Turtle Art

For decades, the dream of programming computers without words or the ability to make syntax errors had eluded computer scientists. Today, is the dawn of a new era in block programming languages designed for children to learn with, control their …

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resources

Hummingbird Resources

Gary Stager Mar 9, 2015 Tagged with Hummingbird, logo, programming, robotics, scratch, snap!

New – The best of both worlds, Hummingbird Robotics Kits are now powered by the BBC micro:bit! The Invent to Learn Quickstart Guide to the Hummingbird Bit Robotics Kit  new We love the Hummingbird Robot Kit at Constructing Modern Knowledge. …

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CMK Futures

Invent to Learn: Making, Tinkering, and Engineering in the Classroom is published by Constructing Modern Knowledge Press, a part of CMK Futures. CMK Futures helps educators invent the future with books, professional development, and events. See more at CMKFutures.com. Privacy Policy & Disclosures. Some linked items may be Amazon Affiliate links.

CMK Futures

Invent to Learn: Making, Tinkering, and Engineering in the Classroom is published by Constructing Modern Knowledge Press, a part of CMK Futures. CMK Futures helps educators invent the future with books, professional development, and events. See more at CMKFutures.com. Privacy Policy & Disclosures. Some linked items may be Amazon Affiliate links.

Revised & Updated Second Edition (2019)
First Edition (2013)

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