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Tag: Tom Lough

Logo Exchange Archives – A Digital Treasure

By Gary Stager Posted on December 5, 2016 Posted in articles, resources Tagged with coding, computer science week, constructionism, dennis harper, gary stager, hour of code, logo, Logo Exchange, microwords, Papert, programming, robotics, scratch, seymour papert, Tom Lough

I humbly share with you the digital archives of one of the longest-running journals in the history of computing in schools, Logo Exchange.

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  • The Invent to Learn Guide to K-3 Making in the Classroom: Why, How, and Wow!The Invent to Learn Guide to K-3 Making in the Classroom: Why, How, and Wow!

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Chapters

CHAPTER 1 AN INSANELY BRIEF AND INCOMPLETE HISTORY OF MAKING
The modern maker movement is placed in a historic educational context.

CHAPTER 2 LEARNING
Constructionism is a learning theory strongly resonant with the maker movement. We look at learning through the lenses of making, tinkering, and engineering.

CHAPTER 3 THINKING ABOUT THINKING
We explore ways to think about design, the process of invention.

CHAPTER 4 WHAT MAKES A GOOD PROJECT?
That’s a good question! We have some answers.

CHAPTER 5 TEACHING
What do making and constructionism look like in the classroom?

CHAPTER 6 MAKING TODAY
Making in the classroom is not new; we connect new materials to time-honored learning opportunities.

CHAPTER 7, 8, 9 THE GAME CHANGERS
Three activities of the modern maker movement can revolutionize learning: fabrication, physical computing (robotics, microcontrollers, etc.), and programming.

CHAPTER 10 STUFF
You were wondering where the shopping list was!

CHAPTER 11 SHAPING THE LEARNING ENVIRONMENT
How to create a learning environment (physical, emotional, and intellectual) that is most conducive to making.

CHAPTER 12 STUDENT LEADERSHIP
The maker movement is an opportunity for students to become leaders and advocates in their school and community.

CHAPTER 13 MAKE YOUR OWN MAKER DAY
Share the fun of making with everyone.

CHAPTER 14 DO UNTO OURSELVES
How can teachers learn to do and teach things that didn’t exist when they went to school?

CHAPTER 15 MAKING THE CASE
How to convince others that invention, making, and makerspaces belong in your school.

CHAPTER 16 RESOURCES TO EXPLORE
Websites, books, kits, parts, software, online stores, and more to build your maker classroom.

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Invent to Learn: Making, Tinkering, and Engineering in the Classroom is published by Constructing Modern Knowledge Press, a part of CMK Futures. CMK Futures helps educators invent the future with books, professional development, and events. See more at CMKFutures.com. Privacy Policy & Disclosures. Some linked items may be Amazon Affiliate links.

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