↓ Skip to Main Content

Invent To Learn

Main Navigation

  • About the book
  • Buy the book
  • Reviews
  • Resources
  • Professional Development
  • About the authors
  • CMK Press

Tag: gaming

Program your Own Gameboy!

By Gary Stager Posted on November 14, 2019 Posted in articles, getting started, Invent to Learn Guides, professional learning, projects, recommendations, resources, reviews Tagged with block programming, coding, constructionism, csweek, Cynthia solomon, DIY, electronics, engineering, game design, gaming, hour of code, invent to learn, logo, makecode, maker movement, physical computing, programming, robotics, seymour papert, STEAM, STEM

In 1971, Seymour Papert and Cynthia Solomon authored a prescient paper, Twenty Things to Do with a Computer. The ways in which my friends suggested using computers as intellectual laboratories and vehicles for self expression remain sadly elusive in too …

Program your Own Gameboy! Read more »

Buy Now

New

Also from CMK Press

  • Meaningful Making: Projects and Inspirations for Fab Labs and MakerspacesMeaningful Making: Projects and Inspirations for Fab Labs and Makerspaces

Recent Posts

  • COSN 2023 Resources
  • LAST CHANCE! Los Angeles Invent to Learn with the micro:bit Workshop
  • NYC & NJ Invent to Learn with the micro:bit Workshops
  • Los Angeles Invent to Learn with the micro:bit Workshop
  • Holiday Gift Guide

Buy Invent to Learn!

Newsletter Sign-up

CMK Futures

Invent to Learn: Making, Tinkering, and Engineering in the Classroom is published by Constructing Modern Knowledge Press, a part of CMK Futures. CMK Futures helps educators invent the future with books, professional development, and events. See more at CMKFutures.com. Privacy Policy & Disclosures. Some linked items may be Amazon Affiliate links.

© 2023 Constructing Modern Knowledge LLC | Powered by Responsive Theme