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Invent to Learn Guides

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articles, getting started, Invent to Learn Guides, professional learning, projects, recommendations, resources, reviews

Program your Own Gameboy!

Gary Stager Nov 14, 2019 Tagged with block programming, coding, constructionism, csweek, Cynthia solomon, DIY, electronics, engineering, game design, gaming, hour of code, invent to learn, logo, makecode, maker movement, physical computing, programming, robotics, seymour papert, STEAM, STEM

In 1971, Seymour Papert and Cynthia Solomon authored a prescient paper, Twenty Things to Do with …

Program your Own Gameboy! Read more →

articles, Invent to Learn Guides, projects, resources

Graphing Linear Equations in Snap!

Gary Stager Nov 6, 2019 Tagged with algebra, beauty and joy of computing, bjc, bjcnyc, code.org, coding, computational thinking, computer science, cs4all, gary stager, hour of code, logo, math, mathematics education, programming, scratch, snap!

  Snap! is a block based language created by the University of California at Berkeley and …

Graphing Linear Equations in Snap! Read more →

3D Printing in the Classroom

The Invent to Learn Guide to 3D Printing in the Classroom – now in Chinese

Sylvia Martinez Mar 27, 2017

The Invent to Learn Guide to 3D Printing in the Classroom: Recipes for Success has been …

The Invent to Learn Guide to 3D Printing in the Classroom – now in Chinese Read more →

Guide to Fun, reviews

Review: Get elbow deep in maker fun and learning

Sylvia Martinez Jul 9, 2015 Tagged with invent, makered

Check out the review of the new book from CMK Press, The Invent To Learn Guide …

Review: Get elbow deep in maker fun and learning Read more →

Invent to Learn Guides, professional learning, projects, resources

littleBits Quick Start Guides

Gary Stager Jul 2, 2015 Tagged with Arduino, electronics, internet of things, littlebits, programming, prototyping, the cloud

littleBits are ingenious snap-together magnetic elements used to create whimsical machines and prototype complex electronic circuits. It’s …

littleBits Quick Start Guides Read more →

3D Printing in the Classroom, reviews

Just-in-Time Guide to Classroom 3D Printing

Sylvia Martinez May 14, 2015

Sandy Wisneski posted this terrific review of The Invent to Learn Guide to 3D Printing in the …

Just-in-Time Guide to Classroom 3D Printing Read more →

Invent to Learn Guides, resources

The Invent To Learn Guide to Block Programming

Gary Stager May 4, 2015 Tagged with App Inventor, beetle blocks, Blockly, brian harvey, computer programming, computer science, computers in the classroom, constructionism, edtech, eric rosenbaum, ict in education, logo, Mitchel Resnick, Pocket Code, scratch, Scratch Jr., seymour papert, snap!, Tickle, Turtle Art

For decades, the dream of programming computers without words or the ability to make syntax errors …

The Invent To Learn Guide to Block Programming Read more →

CMK Futures

Invent to Learn: Making, Tinkering, and Engineering in the Classroom is published by Constructing Modern Knowledge Press, a part of CMK Futures. CMK Futures helps educators invent the future with books, professional development, and events. See more at CMKFutures.com. Privacy Policy & Disclosures. Some linked items may be Amazon Affiliate links.

CMK Futures

Invent to Learn: Making, Tinkering, and Engineering in the Classroom is published by Constructing Modern Knowledge Press, a part of CMK Futures. CMK Futures helps educators invent the future with books, professional development, and events. See more at CMKFutures.com. Privacy Policy & Disclosures. Some linked items may be Amazon Affiliate links.

Revised & Updated Second Edition (2019)
First Edition (2013)

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