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Gary Stager’s Approach to Teaching Programming Masterclass Video & Resources

Gary Stager Posted on June 21, 2020 Posted in professional learning, resources, video, webinar Tagged with coding, computing, constructionism, Cynthia solomon, edtech, gary stager, logo, Lynx, mathematics education, pbl, programming, project-based learning, school reform, scratch, seymour papert, snap!, Turtle Art

On June 18th, Dr. Gary Stager led an online masterclass, “Gary Stager’s Approach to Teaching Programming.” Below is video of the masterclass and resources related to the session.



Click for PDF
Click for PDF
Articles mentioned during the masterclass
  • What’s Your Hurry?
  • A Modest Proposal (using Scratch books as reading texts)
  • Scratch and the Negligent Homicide of Mathland
  • Time for Optimism
  • Our most recent newsletter

Turtle Art materials

  • Gary Stager’s Early Turtle Art activities
  • Turtle Art Activity Cards

Logo activities
These activities designed for MicroWorlds EX should be applicable to other programming environments, like Turtle Art, Scratch, Snap!, and especially Lynx. If you translate any of these activities for other languages, please let me know!

  • Old-fashioned Quilt Making in an Online Collaborative Setting – Use MicroWorlds EX in this simple open-ended creativity project. (2007)
  • Making Aboriginal Dreamtime Designs with MicroWorlds – An interdisciplinary project (2000)
  • Gary’s Fraction Software Activity
  • 21st Century Logo Quilts – A Twist on a Classic Geometry/Art Activity (1999)
  • Build Your Own Virtual Pet with MicroWorlds
    Make Your Own Tamagotchi ©1998-99 Adam Smith with a bit of help from Gary Stager
  • Turning Math Manipulatives Inside Out (1998)
  • MicroWorlds Claymation – Create your own Wallace and Gromit with one line of code! (2000)

Graphing Linear Equations in Snap!

Basic Computer Games books (pdf form)

  • Basic Computer Games (first edition 1973)
  • More Basic Computer Games (1980)
Resources related to Conrad and Stephen Wolfram’s work on math, computation, and programming
  • Lots of resources related to Wolfram Language
If you would like to contribute to help sustain events like this, please click this virtual tip jar.

Veteran educator Dr. Gary Stager is co-author of Invent To Learn — Making, Tinkering, and Engineering in the Classroom and the founder of the Constructing Modern Knowledge summer institute. He led professional development in the world’s first 1:1 laptop schools and designed one of the oldest online graduate school programs. Learn more about Gary.


Tip jar photo from https://commons.wikimedia.org/wiki/Category:Tip_jars#/media/File:Jar_for_tips_at_a_restaurant_in_New_Jersey.JPG

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Chapters

CHAPTER 1 AN INSANELY BRIEF AND INCOMPLETE HISTORY OF MAKING
The modern maker movement is placed in a historic educational context.

CHAPTER 2 LEARNING
Constructionism is a learning theory strongly resonant with the maker movement. We look at learning through the lenses of making, tinkering, and engineering.

CHAPTER 3 THINKING ABOUT THINKING
We explore ways to think about design, the process of invention.

CHAPTER 4 WHAT MAKES A GOOD PROJECT?
That’s a good question! We have some answers.

CHAPTER 5 TEACHING
What do making and constructionism look like in the classroom?

CHAPTER 6 MAKING TODAY
Making in the classroom is not new; we connect new materials to time-honored learning opportunities.

CHAPTER 7, 8, 9 THE GAME CHANGERS
Three activities of the modern maker movement can revolutionize learning: fabrication, physical computing (robotics, microcontrollers, etc.), and programming.

CHAPTER 10 STUFF
You were wondering where the shopping list was!

CHAPTER 11 SHAPING THE LEARNING ENVIRONMENT
How to create a learning environment (physical, emotional, and intellectual) that is most conducive to making.

CHAPTER 12 STUDENT LEADERSHIP
The maker movement is an opportunity for students to become leaders and advocates in their school and community.

CHAPTER 13 MAKE YOUR OWN MAKER DAY
Share the fun of making with everyone.

CHAPTER 14 DO UNTO OURSELVES
How can teachers learn to do and teach things that didn’t exist when they went to school?

CHAPTER 15 MAKING THE CASE
How to convince others that invention, making, and makerspaces belong in your school.

CHAPTER 16 RESOURCES TO EXPLORE
Websites, books, kits, parts, software, online stores, and more to build your maker classroom.

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