Full-day hands-on making, coding, and physical computing workshops with Dr. Gary Stager & Sylvia Martinez – authors of Invent to Learn: Making, Tinkering, and Engineering in the Classroom
2019 Texas Tour
Dallas/Fort Worth – April 8
San Antonio – April 9
Austin – April 11
Houston – April 12
Code, invent, & learn in this cutting-edge workshop! Unleash the power of making with technology.
2019 promises great opportunities for physical computing and coding featuring remarkable new technologies. This workshop will introduce remarkable new technologies that may be used today to amplify the potential of each learner and expand the breadth, depth, and range of projects possible.
Join colleagues for a day of hard fun, creativity, and problem solving — where computing meets tinkering, design, and the best practices in education. The workshop begins with the case for project-based learning, making, tinkering, and engineering. You will explore examples of children engaged in complex problem solving with new game-changing technologies and identify lessons for your own classroom practice. Powerful ideas from the Reggio Emilia Approach, breakthroughs in science education, and the global maker movement combine to create rich learning experiences.
Most of all, you will learn by making with exciting new materials! Learn how Scratch 3.0, micro:bits, the new Hummingbird Bit robotics kit, Circuit Playground Express, Makey Makey, Microsoft Makecode, microblocks, and other emerging technology can supercharge project-based learning across the curriculum. Not only is it unprecedented for as much computational power to be accessible to children and usable in a playful creative fashion, but the low cost of these materials democratize powerful learning opportunities. These technologies and related constructive materials create great opportunities to bring progressive education ideals to life in any school. They also provide a fertile context for learning coding, engineering, and physical computing projects that bridge the digital and physical worlds. During the workshop, we will also discuss how to supercharge project-based learning across the curriculum.
STEM | STEAM | CODING | DESIGN | MAKING | PBL
- Hands-on workshop with exciting new coding and physical computing technologies
- A free copy of the new and revised second edition of Invent to Learn: Making, Tinkering, and Engineering in the Classroom. ($34.95 value)
Bring a laptop and your imagination. We’ll supply the rest!
Register today – Space is limited!
|Dallas/Fort Worth – April 8, 2019|
Trinity Valley School
7500 Dutch Branch Rd
Fort Worth, TX 76132
9:30 AM – 3:30 PM
Register for Dallas/Fort Worth Workshop
|San Antonio – April 9, 2019|
Education Service Center Region 20 1314 Hines Ave.
San Antonio, TX 78208
9:00 AM – 3:00 PM
Register for San Antonio Workshop
|Austin – April 11, 2019|
co.lab // Community Makers
8711 Burnet Rd Suite G 80
Austin, TX 78757
9:00 AM – 3:00 PM
Register for Austin Workshop
|Houston – April 12, 2019|
Maggiano’s Little Italy Memorial City Mall
602 Memorial City Mall
Houston, TX 77024
9:00 AM – 3:00 PM
Register for Houston Workshop
Credit cards only unless arranged in advance. No refunds – you may send an alternate participant. Contact us for PO arrangements.
Who should attend?
- Primary school educators with basic computer skills (saving and finding files, trackpad/mouse use)
- Secondary technology, design, art, science, math, or computer science educators with basic computer skills
- Makerspace educators
- Tech specialists, directors, coaches, coordinators
- STEM specialists
- Art teachers
About the presenters
Gary Stager is one of the world’s leading experts and advocates for computer programming, robotics and learning-by-doing in classrooms. In 1990, Dr. Stager led professional development in the world’s first laptop schools and played a major role in the early days of online education. In addition to being a popular keynote speaker at some of the world’s most prestigious education conferences, Gary is a journalist, teacher educator, consultant, professor, software developer, publisher, and school administrator. An elementary teacher by training, he has taught students from preschool through doctoral studies. more
Sylvia Martinez was an aerospace engineer before becoming an educational software producer and vice president of a video game company. She spent a decade as the President of Generation YES, the groundbreaking non-profit that provides educators with the tools necessary to place students in leadership roles in their schools and communities. In addition to leading workshops, Sylvia delights and challenges audiences as a keynote speaker at major conferences around the world. She brings her real-world experience in highly innovative work environments to learning organizations that wish to change STEM education to be more inclusive, effective, and engaging. more