The Art of Digital Fabrication: STEAM Projects for the Makerspace and Art Studio

Learning by making with the heart of a scientist and the critical eye of an artist. Integrate STEAM in your school through arts-based maker projects using digital fabrication tools commonly found in makerspaces like 3D printers, laser cutters, vinyl cutters,

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The Subtlety of Prompt Setting

In Chapter Four of our new book, Invent to Learn – Making, Tinkering, and Engineering in the Classroom, we discuss the importance of prompt setting as a basis for project-based learning. I argue that “a good prompt is worth 1,000

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Papert’s 8 Big Ideas (Greek Translation)

Translated by Chronis Kynigos – Director National and Kapodistrian University of Athens | uoa · Department of PedagogyΤ Οι οκτώ μεγάλες ιδέες της κονστραξιονιστικής μάθησης (μάθησης διαμέσου ‘μαστορέματος’)  του Dr. SeymourPapert(1999) Η πρώτη μεγάλη ιδέα είναι «να μαθαίνουμε μέσα από τη δραστηριότητα

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BBC micro:bit Workshop Quick Start Guide Genova

Microsoft MakeCode for block and javascript programming of the micro:bit and other robotics systems. The advantage of MakeCode is that it exploits all of the hardware features of the micro:bit. The tradeoff is ease of use and the process of

Gary Stager’s Math Workshop Resources

Turtle Art software for Mac and Windows Turtle Art for iPad Turtle Art Activity Cards, Math Activities and Download Information Resources for Learning with Wolfram Alpha & Wolfram Language Constance Kamii math videos (multiple videos)Constance Kamii Direct vs Indirect Ways of Teaching Number

BBC micro:bit Workshop Quick Start Guide

Microsoft MakeCode for block and javascript programming of the micro:bit and other robotics systems. The advantage of MakeCode is that it exploits all of the hardware features of the micro:bit. The tradeoff is ease of use and the process of

Invent to Learn to be published in China

Invent to Learn: Making, Tinkering, and Engineering in the Classroom (Second Edition) will be published in simplified Chinese, the language of mainland China. The publisher is Tsinghua University Press Limited (清华大学出版社有限公司), a respected publisher of education, technology, and culture books

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Invent to Learn Second Edition to be published in Korean

The newly expanded and revised second edition of Invent to Learn will be published in Korea by HonReung Science Publishing Company, who published the Korean first edition. The first edition is available online. Stay tuned for an updated publishing date!

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Invent to Learn 2019 Texas Workshop Tour

Full-day hands-on making, coding, and physical computing workshops with Dr. Gary Stager & Sylvia Martinez – authors of Invent to Learn: Making, Tinkering, and Engineering in the Classroom  2019 Texas TourDallas/Fort Worth – April 8San Antonio – April 9Austin – April 11Houston – April 12 Code, invent, & learn in this cutting-edge

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New! Second Edition of Invent to Learn Released

We are excited to announce that a newly revised and expanded edition of Invent to Learn: Making, Tinkering, and Engineering in the Classroom has just been released. It’s been five years since we published the first edition of Invent to Learn.

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