Professional Development, Keynotes, Teacher Workshops, Consulting, Parent, Student, or Community Events
In addition to this book and our world-class summer institute, Gary Stager and Sylvia Martinez offer keynote addresses, workshops, and consulting services customized to meet the needs of your institution, community, or conference. Gary and Sylvia are expert educators with decades of experience in professional development, strategic planning, makerspace design, and classroom-based mentoring. (Current list of scheduled events)
Events – Your event is unique and so are our presentations. We will work with you to make sure that the keynote or presentation meets the needs of your audience – teachers, parents, school board members, students, or administrators.
Educator Workshops – Piaget teaches us that knowledge is a consequence of experience. Therefore, any understanding of making and invention or ability to implement it effectively must be grounded in personal experience. All Invent To Learn workshops are hands-on experiences that showcase the power of making, tinkering, and engineering.
Parent & Family Workshops – Invent To Learn has experience leading “maker” workshops for parents and kids around the world. Click here for information on hosting a workshop for your community.
The following are a few of the keynote and workshop topics available. Also available: parent presentations, student/parent makerdays, community meetings, or leadership events.
For more information, email firstname.lastname@example.org. Please include type (workshop, keynote, consulting, etc.), approximate dates, location, and any additional details. We’ll get back to you ASAP!
Professional Development Topics
Join colleagues for a day of hard fun and problem solving — where computing meets tinkering and design. The workshop begins with the case for project-based learning, making, tinkering, and engineering. Next, we will discuss strategies for effective prompt-setting. You will view examples of children engaged in complex problem solving with new game-changing technologies and identify lessons for your own classroom practice. Powerful ideas from the Reggio Emilia Approach, breakthroughs in science education, and the global maker movement combine to create rich learning experiences.
Participants will have the chance to tinker with a range of exciting new low- and high-tech construction materials that can really amplify the potential of your students. The day culminates in the planning of a classroom project based on the TMI (Think-Make-Improve) design model.
You will learn:
- How new tools and technology can reinvigorate Project-Based Learning
- Best classroom practices for integrating maker technology
- How to plan engaging projects based on the TMI design model
- How to choose the technologies with the maximum learning impact
- How to make the case for making, tinkering, and engineering
Fabrication with cardboard and found materials, squishy electronic circuits, wearable computing, Arduino, robotics, conductive paint, and computer programming are all on the menu.
Bring a laptop and your imagination. We’ll supply the rest (craft materials, art supplies, construction elements). Invention is the mother of learning!
(Groups of more than 20 participants may require an additional facilitator.) Invent To Learn books may be purchased at a discount to be used in conjunction with the workshop.
Making, Love, and Learning (Gary Stager Keynote)
Learning outside of school is being transformed by the trends of tinkering, maker culture and personal fabrication. Educators need to be mindful of this major shift in digital learning, married to craft traditions, and student agency to create productive contexts for learning.
The Maker ethos of constructionism, or learning-by-making through first-hand experience will be explored in the context of projects using a range of analog and digital “construction” materials. Children can now use technology to create and solve their own problems. Affordable tools and materials, such as 3-D printers, laser cutters, Arduino microntrollers, MaKey MaKey construction kits, conductive paint and wearable computing components allow students to go farther than was imagined just a few years ago. Junk, high-tech gear, art supplies and engineering principles collide to expand human potential.
Art and science converge and are amplified by computing. When the artificial boundaries between subject areas are blurred and every student requires the same process skills and tools, the distinction between vocational and academic education are obliterated. In order for schools to seize the opportunities afforded by this “Maker” spirit, educators need more than awareness that the world is changing. They need to develop new skills and redesign classroom environments to support learner-centered practices in order to prepare kids to solve problems their teachers never anticipated..
Making School Reform (Gary Stager Keynote)
The social and technological revolution known as the maker movement offers unprecedented opportunities to learn and amplify human potential. Making inspires education reform and schools require substantive change in order to maximize the affordances of learning through firsthand experience. Examples of making, tinkering and engineering, in and out of the classroom, will be shared in order to address five critical areas of focus for those interested in leveraging the maker movement to make schools more productive contexts for learning.
The five big ideas include:
- Elevated expectations for literacy
- A new mathematical diet for children
- Shaping the learning environment
- Kid power
- Continuous teacher growth
The Maker Movement: A Global Revolution Goes to School (Sylvia Martinez Keynote)
The Maker Movement is a revolutionary global collaboration of people learning to solve problems with modern tools and technology. Adults and children are combining new technologies and timeless craft traditions to create exciting projects and control their world. The implications are profound for schools and districts concerned with engaging students, maintaining relevance, and preparing children to solve problems unanticipated by the curriculum. The technological game-changers of 3D printing, physical computing and computer science require and fuel transformations in the learning environment. K-12 educators can adapt the powerful technology and “can do” maker ethos to revitalize learner-centered teaching and learning in all subject areas.
Also available: Top Ten* Classroom Tools of the Maker Movement or with a STEM/STEAM emphasis.
This is a more tool-oriented approach to the above keynote, but still conveys the important message of how pedagogy and classroom environments can change to become more authentic. The asterisk is because there are many more than ten tools!
Where Do I Start? Making, Tinkering, and Engineering in the Classroom or Makerspace (Sylvia Martinez featured session)
Want to get started with “making” in the classroom? This session will explore learning by doing with a wide range of new materials and technologies that support STEM, STEAM, and other subjects. We will discuss tinkering, design thinking, genius hour, PBL and other classroom frameworks that support hands-on, minds-on learning for all grade levels. Options and ideas for the best starter purchases, makerspace design, and where to find free and low cost supplies will be shared.
PBL Gets a “Make”-Over – Prompts, Scaffolding, and Assessment for the Maker Classroom (Sylvia Martinez featured session)
Of course students should have powerful hands-on project-based experiences in the classroom – but how does that happen? This session will explore how to design engaging prompts with helpful (but not TOO helpful) scaffolding. We will also discuss how to manage the project process when students are using cutting edge technology integrated with iterative design. Participants will learn about new research on assessment for projects and real classroom practices with students using modern technology and materials.
This more advanced session is an excellent follow up to a Maker Keynote.
Leading the Change and Making the Case for Making in the Classroom (Sylvia Martinez Keynote or Session)
The global phenomena of the Maker Movement is coming to schools and classrooms across the country. It brings a fresh perspective and new tools that drive authentic learning and meaningful assessment. This session will provide resources and best practices for how to make the case for making in the classroom that is sustainable and effective. Learn how to put the conditions in place to integrate meaningful making into existing classes for maximum results school or district-wide.
The Learning Revolution You Can’t Afford to Miss (Gary Stager Keynote)
Learning outside of school is being transformed by several trends based on learning by firsthand experience. Several technological game changers are reanimating active learning, tinkering and apprenticeship. Hundreds of thousands and children and adults are coming together to celebrate creativity, ingenuity and invention in the context of projects using a range of analog and digital “construction” materials. For school leaders, the immediate challenge is to create productive contexts for learning where there are greater opportunities for inquiry, project-based learning and student leadership, regardless of gender, ethnicity or socio-economic status. When the artificial boundaries between subject areas are blurred and every student requires the same process skills and access to tools, the distinction between vocational and academic education must be obliterated.
In order for schools to seize the opportunities afforded by rapidly expanding “maker” movement, educators need more than awareness that the world is changing. They need to develop new skills and redesign classroom environments to support learner-centered practices. New curricular diets may need to be created. School only serves 21st Century learners when it prepares them to solve problems that their teachers have yet to anticipate.
In this provocative keynote, Dr. Stager will provide examples innovative classroom practices and examples of students learning by doing with active knowledge construction. Advice for how schools may join the maker movement will be shared as well.
Electrifying Children’s Mathematics (Gary Stager Keynote, Workshop or Online Course)
There may be no greater gap between a discipline and the teaching done in its name than when the beauty, power and mystery of mathematics become math instruction. One can only begin to address the systemic challenges of math education by understanding the nature of mathematics and the power of computing. Nearly 100 years of efforts to increase achievement with unchanged curricular content continues to fail spectacularly; yet, we do not change course. Surely, the widespread availability of computational technology demands new pedagogical approaches and a new diet of mathematics.
This keynote/workshop moves beyond the goal of making math instruction engaging for children by providing educators with authentic mathematical thinking experiences. Such experiences acknowledge the role computers play in mathematics and society’s increasing demand for computational thinking. Project-based approaches with mathematics at the center of the activity will be explored. Traditional concepts such as numeracy, geometry, probability and graphing will be investigated in addition to exciting new branches of mathematics rarely found in the primary grades.
Digital Reggio: Where Tinkering & Engineering Meet Progressive Education (Gary Stager Half or Full-Day Workshop)
Participants will learn how the use of computational and constructive technology may be used in a fashion consistent with the principles of the Reggio Emilia approach Participants will explore how computers and robotics elements may be combined with traditional materials for inquiry-based knowledge construction by young children. Such digital materials expand the “hundred languages of learners.” Participants will expand their notions of what is possible with technology and young children as a means to construct knowledge, express creativity and amplify the potential of each young learner.
PBL with littleBits™ (Gary Stager Half or Full-Day Workshop)
littleBits are incredibly powerful snap-together electronic elements that allow learners of all ages to create a wide array of interactive projects. Arts and crafts meet science and engineering when littleBits are available for pro typing or creating super cool new inventions. In addition to knowledge construction with littleBits, participants will explore the following topics.
- What makes a good project?
- Effective prompt setting
- Project-based learning strategies for exploring powerful ideas
- Less Us, More Them
(Gary Stager or Sylvia Martinez Half or Full-Day Workshop)
An LED, battery, and conductive thread can bring principles of electronics and engineering to learners of all ages. Interactive jewelry, bookmarks, and stuffed toys become a vehicle for making powerful ideas accessible to a diverse population of learners. More experienced participants may combine computer science with these “soft circuits” or “e-Textiles” to make singing suffer animals, animated t-shirts, jackets with directional signals, or backpacks with burglar alarms with the addition of the Lilypad Arduino or Flora microcontroller. Design, STEM, arts, and crafts come to life in this fun and exciting workshop!
Recycling and Robotics(Gary Stager or Sylvia Martinez Half or Full-Day Workshop)
This workshop uses the incredible Hummingbird Robotics Kit to show how a powerful and easy-to-use microntroller designed for the classroom, common electronic parts (motors, lights, sensors) may be combined with recycled “found” materials and craft supplies to create unique interactive robots from Kindergarten thru high school. Scratch and Snap! programming brings these creations to life. No experience is required to become a master robotics engineer! Cross-curricular project ideas will be shared.
Introduction to Microcontroller Projects and Arduino Programming
(Gary Stager or Sylvia Martinez Half or Full-Day Workshop)
The Arduino open-source microcontroller is used by kids, hobbyists, and professional alike. Arduino is at the heart of interactive electronics projects and is perfect for classroom settings, but can seem intimidating to the initiated. This workshop introduces the foundational electronics, cybernetics and computer science concepts critical to learning and making with Arduino. The Arduino IDE programming environment will be demystified and other environments better suited for children, including Ardublocks and Scratch, will be explored. Strategies for teaching with Arduino will be shared.
Young children are natural inventors, tinkerers, and makers. This workshop builds upon the natural inclinations of young children by adding new “technological colors” to their crayon box. littleBits, Scratch, Turtle Art, Makedo, Makey Makey, Hummingbird robotics kits, LEGO WeDo, soft circuits and more can all enrich the learning process. Timeless craft traditions and recycled junk combine with emerging technology to create a greater range, breadth, and depth of opportunities for learning by doing. Strategies for effective scaffolding, classroom organization, and the use of exciting new technologies in a developmentally appropriate fashion will be discussed. Participants in this workshop will learn how such modern knowledge construction projects are wholly consistent with the best early childhood traditions and support current standards. Dr. Stager is a certified preschool thru eighth grade teacher and an expert in the Reggio Emilia approach.
Build and Program a Truly Personal Computer with the Raspberry Pi
The Raspberry Pi is a ultra low-cost Linux-based computer the size of a deck of playing cards that costs less than $40. It is capable of running open-source productivity software, like Open Office and Google Docs, plus programmed via Scratch, Turtle Art, or Python. You can even run Arduino microcontrollers, power a home-entertainment center, or run your own Minecraft server! Old USB keyboards. mice, TVs or monitors are recycled and repurposed to assemble your complete personal computer. Each participant in this workshop will setup, use, and program their Raspberry Pi in addition to discussing how it might be used across the curriculum. (materials fee applies)
The Best Educational Ideas in the World – Tickets to Constructing Modern Knowledge (Gary Stager Keynote)
Program Abstract: There are places where the desires, talent and competence of children are nurtured, celebrated and respected. This presentation will take you on an expedition to some of the world’s best educational ideas. Each stop on the tour shares inspiration from learning contexts built upon young people’s remarkable capacity for intensity. These ideas provide a foundation for meeting the needs of each child, technology integration, increased teacher quality or the fuel for sustaining innovation. While viewed in isolation, these ideas might inspire incremental solutions to specific problems. Combined, they represent educational transformation.
Session Description: Stand on the shoulders of giants as you tour the best educational ideas in the world! Along the way you’ll explore Reggio Emilia, Fab Labs, El Sistema, 826 Valencia and more. Each “idea” shares common principles of natural learning, creativity, child competence, collaboration,, apprenticeship, authentic tools , relevance, serendipity, beauty, respect and technology used to amplify human potential. Lessons learned en-route create productive contexts for learning where students construct the knowledge required for a rewarding life. Principles of effective project-based learning will be shared.
Schooling has always been shaped by contemporary technology. Digital technology creates opportunities to learn what we have always expected of children, perhaps with greater efficacy, efficiency or comprehension. However, the real power lies in using the computers to learn new things in new ways that may have never been possible.
The challenge for even the most imaginative schools is to sustain innovation. While the technology may catalyze changes in practice, ideas bigger than the technology create a productive context for sustaining innovative practice. This presentation will explore some of the best educational ideas in the world and demonstrate how they may support or require transformational computing activities.
The big ideas include:
• Reggio Emilia
• The Big Picture
• One Laptop Per Child
• The Venezuelan Youth and Children’s Orchestra
• The Maker Movement
• Generation YES
• 826 Valencia
Email your request to email@example.com. Please include type (workshop, keynote, consulting, etc.), approximate dates, location, and any additional details. We’ll get back to you ASAP!