Invent to Learn Workshop – Southern California
Full-day hands-on workshop with Sylvia Martinez
co-author of Invent to Learn: Making, Tinkering, and Engineering in the Classroom
November 7, 2019
Hosted by Viewpoint School
Make & learn in this cutting-edge workshop!
Join colleagues for a day of hard fun, creativity, and problem solving—where computing meets tinkering, design, and the best practices in education. The workshop begins with the case for project-based learning, making, tinkering, and engineering. You will explore examples of children engaged in complex problem solving with new game-changing technologies and identify lessons for your own classroom practice. Powerful ideas from the Reggio Emilia Approach, breakthroughs in science education, and the global maker movement combine to create rich learning experiences.
Most of all, you will learn by making with exciting NEW materials! Learn how Scratch 3.0, micro:bits, the new Hummingbird Bit robotics kit, Circuit Playground Express, Makey Makey, Microsoft Makecode, microblocks, and other emerging technology can supercharge not only STEAM, but all subjects. Not only is it unprecedented for as much computational power to be accessible to children and usable in a playful creative fashion, but the low cost of these materials democratize powerful learning opportunities. These technologies and related constructive materials create great opportunities to bring progressive education ideals to life in any school. They also provide a fertile context for learning coding, engineering, and physical computing projects that bridge the digital and physical worlds. During the workshop, we will also discuss how to integrate project-based learning across the curriculum.
Lunch and continental breakfast will be provided. The Viewpoint School has just completed a spectacular makerspace remodel and we will have the opportunity to tour the facilities and learn more about their makerspace journey during the day.
STEM | STEAM | CODING | DESIGN | MAKING | PBL
- Hands-on workshop with exciting new coding and physical computing technologies
- Continental breakfast
- A free copy of the new and revised second edition of Invent to Learn: Making,Tinkering, and Engineering in the Classroom.(a $34.95 value)
Bring a laptop and your imagination. We’ll supply the rest!
Register today – Space is limited!
Cost: $235 Register here
Save money and gas! Discounts for carpool buddies!
Credit cards only unless arranged in advance. No refunds – you may send an alternate participant. Contact us for PO arrangements.
Who should attend?
- Primary school educators with basic computer skills (saving and finding files, trackpad/mouse use)
- Secondary technology, design, art, science, math, or computer science educators with basic computer skills
- Makerspace educators
- Tech specialists, directors, coaches, coordinators
- STEM specialists
- Art teachers
Tour Viewpoint School Makerspaces
Viewpoint School houses three spaces for making, creating, and collaborating. The K-5 Innovation Space provides students with a room full of creative opportunities. From hand tools to digital fabrication machines, the resources and evolving curriculum provides students with a wide range of foundational skills. The Middle School Design Lab hosts various design electives, Technical Theater, and Informational Literacy classes. Viewpoint’s Upper School Robotic Lab and engineering space is a modern day machine shop where students design and engineer. It is also the home of Viewpoint’s award-winning Robotics Team.
23620 Mulholland Highway
Calabasas, California 91302
Sylvia Martinez was an aerospace engineer before becoming an educational software producer and vice president of a video game company. She spent a decade as the President of Generation YES, the groundbreaking non-profit that provides educators with the tools necessary to place students in leadership roles in their schools and communities. In addition to leading workshops, Sylvia delights and challenges audiences as a keynote speaker at major conferences around the world. She brings her real-world experience in highly innovative work environments to learning organizations that wish to change STEM education to be more inclusive, effective, and engaging.