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Invent To Learn: Making, Tinkering, and Engineering in the Classroom.

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Chapters

CHAPTER 1 AN INSANELY BRIEF AND INCOMPLETE HISTORY OF MAKING
The modern maker movement is placed in a historic educational context.

CHAPTER 2 LEARNING
Constructionism is a learning theory strongly resonant with the maker movement. We look at learning through the lenses of making, tinkering, and engineering.

CHAPTER 3 THINKING ABOUT THINKING
We explore ways to think about design, the process of invention.

CHAPTER 4 WHAT MAKES A GOOD PROJECT?
That’s a good question! We have some answers.

CHAPTER 5 TEACHING
What do making and constructionism look like in the classroom?

CHAPTER 6 MAKING TODAY
Making in the classroom is not new; we connect new materials to time-honored learning opportunities.

CHAPTER 7 THE GAME CHANGERS
Three activities of the modern maker movement can revolutionize learning: fabrication, physical computing (robotics, Arduino, etc.), and programming.

CHAPTER 8 STUFF
You were wondering where the shopping list was!

CHAPTER 9 SHAPING THE LEARNING ENVIRONMENT
How to create a learning environment (physical, emotional, and intellectual) that is most conducive to making.

CHAPTER 10 STUDENT LEADERSHIP
The maker movement is an opportunity for students to become leaders and advocates in their school and community.

CHAPTER 11 MAKE YOUR OWN MAKER DAY
Share the fun of making with everyone.

CHAPTER 12 MAKING THE CASE
How to convince others that invention, making, and makerspaces belong in your school.

CHAPTER 13 DO UNTO OURSELVES
How can teachers learn to do and teach things that didn’t exist when they went to school?

CHAPTER 14 RESOURCES TO EXPLORE
Websites, books, kits, parts, software, online stores, and more to build your maker classroom.

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